top of page
Search
valsysoevqh

Kara Tech Demo 1080p Video: The Future of Gaming by Quantic Dream



Beyond: Two Souls used another iteration of the same engine, which improved every single aspect of the tech. To my mind, the game looks considerably better than the Kara short. Then (2013 tech demo) Dark Sorcerer was a major step forward for the studio as it was our very first PS4 engine. It remains, for me one, of the best looking demos we have created.


For your viewing pleasure, and to better gauge the progress that has been accomplished, here are ten technical demos from recent game engines. Some are simple demonstrations of the features offered by a given engine, while others are actual video clips made for this purpose. All are impressive.




Kara Tech Demo 1080p Videol




At E3 2013, Square Enix revealed this tech demo of its Luminous Engine. The graphics engine was designed to run on eighth-gen consoles (PlayStation 4 and Xbox One). The animated short film introduced Agni, a young female sorcerer. The principal goal for this demonstration was to show what the future of the Final Fantasy franchise would look like. Agni's Philosophy ran on a PC equipped with a GeForce GTX 680 and 16 GB of RAM. The demo displayed nearly 10 million polygons per frame (up to 400,000 per character).


Two years later, Square Enix revealed a new tech demo using this engine. Dubbed Witch Chapter 0 [Cry], it revisited Agni (the character) and brilliantly demonstrates the evolution of the Luminous Engine. This time, the short film was running on a machine equipped with four Titan X GPUs and displayed some 63 million polygons per frame, all at a 8192x8192 resolution. This spectacular evolution was put to good use during the production of Final Fantasy XV.


In 2014, the studio revealed a technical demo titled Museum. The short film is set inside of a museum (hence the name), where you observe the curator (a small robot) moving around the artifacts. It shows numerous highly detailed objects, perfectly highlighting the attractive features of Muzychi.


Originally developed by Crytek as part of a simple technical demo for Nvidia, CryEngine was impressive from the start. It rapidly transformed into a game engine and realized the first Far Cry title. It was with version two, and the release of Crysis, that the CryEngine really showed what it was made of (and entered the gamer vernacular). At the time, few machines were able to take advantage of all of the graphics options available in the game. The developers at Crytek have thought big from the beginning, by offering an engine capable of supporting Model Shaders, HDR rendering, and even Dolby 5.1.


Released just prior to Adam, The Blacksmith is another short film demonstrating the technical capabilities offered by Unity 5. Conceived by a team of only three people (an artist, an animator, and a programmer) and assisted by a few others for the motion capture bits, this film (inspired by Nordic mythology) shows the interactions of two characters situated in a beautiful natural landscape.


2ff7e9595c


1 view0 comments

Recent Posts

See All

Comments


bottom of page